suanLoBeach Thank your report,I ll change Default SkeletonData Scale,I hope it doesn't cause me any trouble.
It just changes the value assigned at SkeletonData
- Scale
when first importing a new skeleton. It does not cause any side effects.
suanLoBeach If I want to bind some unity objects to the spine object, will this ratio affect the binding?
I assume that by "binding" you mean letting other GameObjects follow bones by e.g. a BoneFollower
component. If not, please describe what exactly you have in mind.
You can think of Skeleton Data - Scale
only affecting the size of the mesh. When using a BoneFollower
component or similar to attach other GameObjects to a bone, these objects are not scaled additionally by Skeleton Data - Scale
, it will be normal scale (1, 1, 1)
. (That is, unless your bone has a different scale set and you are following bone's local scale.)