hi, i'm a unity developer in korea.
i would like you to tell me if i make a mistake cause i'm not good at english.
i've been trying to build nine chronicle project named "necoyume".
but i kept failing with 4 errors (error message is "Error building Player: 4 errors
" ) and they are like below.
- Shader error in 'Universal Render Pipeline/2D/Spine/Sprite': Couldn't open include file 'Packages/com.esotericsoftware.spine.urp-shaders/Shaders/Include/SpineCoreShaders/Spine-Common.cginc'. at Assets/Resources/URP/Shader/Spine/Include/SpineCoreShaders/ShaderShared.cginc(10)
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
Disabled keywords: INSTANCING_ON PIXELSNAP_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ALPHA_CLIP _COLOR_ADJUST _EMISSION _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _LIGHT_AFFECTS_ADDITIVE _MULTIPLYBLEND _MULTIPLYBLEND_X2 _NORMALMAP _RIM_LIGHTING _STRAIGHT_ALPHA_INPUT _TEXTURE_BLEND
Shader error in 'Universal Render Pipeline/Spine/Sprite': Couldn't open include file 'Include/Spine-Sprite-Common-URP.hlsl'. at Assets/Resources/URP/Shader/Spine/Include/Spine-Sprite-DepthOnlyPass-URP.hlsl(3)
Shader error in 'Universal Render Pipeline/Spine/Sprite': Couldn't open include file 'Include/Spine-Sprite-Common-URP.hlsl'. at Assets/Resources/URP/Shader/Spine/Include/Spine-Sprite-ForwardPass-URP.hlsl(3)
Shader error in 'Universal Render Pipeline/Spine/Sprite': Couldn't open include file 'Packages/com.esotericsoftware.spine.urp-shaders/Shaders/Include/SpineCoreShaders/Spine-Common.cginc'. at Assets/Resources/URP/Shader/Spine/Include/SpineCoreShaders/ShaderShared.cginc(10)
Compiling Subshader: 0, Pass: ShadowCaster, Vertex program with <no keywords>
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF3
Disabled keywords: INSTANCING_ON UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
i searched questions about this in the forum.
but i couldn't resolve them.
i tried
- reimported Spine Universal RP Shader package(ver 4.1) after removing existing package(ver. 3.8.2) in both ways which are using git and using package file in this page(http://ko.esotericsoftware.com/spine-unity-download) following guide in this page(http://ko.esotericsoftware.com/spine-unity#Optional-Extension-UPM-Packages). but error increased from 4 to 7 maybe?(i don't remerber exact count)
- checked the error point. an error tells it could not open some file in "using" statement so checked the error but the path was correct.
- tried to followed exactly same the guide in this page (https://en.esotericsoftware.com/forum/d/16332-error-loading-urp-shaders-after-upgrade/2) cause the case seems to be similar to my case.
- closed unity editor, removed library folder in unity project and reopen.
i use mac m1 pro, unity 2021.3.5 <metal>.
thanks!