Hello,
When using the set Atlas Pages functions with Atlas object reference, the runtime code changes the SpineAtlasAsset file in the project folder directly. I want to have multiple characters using same skeletal data, but each initialized to different atlas textures, and they should not affect each other.
I tried to construct atlas asset with the construct object node, but spine gives me loading error. How can I achieve the desired effect?
This is a multiplayer game. Players are allowed to change clothes and weapons. Skins will be expended. This will create lots of combinations and using skins in the spine project is not a good option.
Edit: Is the atlas asset object a shared reference for multiple actor's spine skeletal component with same atlas file? If not I may just modify which file an atlas load directly at runtime for each actor.