D for play comes from users who are used to WASD, used in most first person shooter games. I think space for deselect comes from Softimage/XSI, which some of our original team members have a lot of experience with. Ultimately they are configurable, so should not be a blocking issue.
Here's a hotkeys.txt
file that uses hotkeys similar to Maya:
http://n4te.com/x/5219-hotkeys.txt
simon.h đã viếtWe don't change keymaps so we can benefit from tutorials, so maybe some can relate to this issue.
FWIW, tutorial videos should turn on hotkey popups with ctrl+shift+K
. Hotkey popups can also be turned on via the CLI with `
keys, nice so it's harder to forget to turn them on. Also
keys-defaults` allows you to use customize hotkeys, but have the popups show the default hotkeys. That lets people make tutorials without being forced to use the default hotkeys.
While Spine may not use similar hotkeys to many apps you may be familiar with, hotkeys are very personal and most users benefit from customizing them. Even when hotkeys are somewhat similar across apps, it's usually only in a few ways and there is still some adjustment needed. For example, some use spacebar for play, others for panning.
One of the things that kills me is that I use ctrl+insert
, shift+insert
, and shift+delete
for copy, paste, and cut. These are lesser known hotkeys but have been supported basically for all of time. Lately some apps and webpages, like Slack or Facebook, have lost these and it drives me nuts.
Sorry we missed your other post, I'll respond over there today.
@Nick, we keep an open mind and can certainly be convinced by a good argument. We put a lot of effort into explaining our reasoning for the decisions we make because that insight allows users to make productive conversation. We don't have strong opinions on every decision, but when we do our reasoning must be addressed before we will change our decisions.
Sometimes users continue to insist without addressing our reasoning. Friebel was very passionate, which is great, but also very stubborn. There are two options for interpreting the terms "in" and "out". We chose the animation focused (pose-centric) terms. He thought we should use the opposite (transition-centric) terms. In our professional opinion, that just doesn't make sense for animation theory or an animation tool. No amount of insisting can change our opinion in this particular case, but that doesn't mean we don't listen to our users. We spent a lot of time trying to have a productive discussion, but ultimately Friebel got increasingly rude. All that said, I don't like that kind of ugly confrontation on our beautiful forum and it's off topic for this thread.