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spine 4.1 spine - unity Runtimes 【bug】
If the spine file uses a mask, cannot change the shader parameters of the meshenderer through code in unity.
in unity2019.4.39f
render.material.SetFloat("_number", 0); Not working
Hello,
Thank you for reporting your issue with the 4.1 Unity runtime. Our resident Unity expert, Harri, is out for the weekend and will get to your bug report next week.
Luke đã viếtHello,
Thank you for reporting your issue with the 4.1 Unity runtime. Our resident Unity expert, Harri, is out for the weekend and will get to your bug report next week.
ok~~~
Please note that directly modifying the MeshRenderer
's materials will not work in many situations. See documentation here:
spine-unity Runtime Documentation: Materials
spine-unity Runtime Documentation: Changing Materials Per Instance
If you want to modify the shared material, please see this forum thread here:
Load/Unload Spine at runtime
Harald đã viếtPlease note that directly modifying the
MeshRenderer
's materials will not work in many situations. See documentation here:
spine-unity Runtime Documentation: Materials
spine-unity Runtime Documentation: Changing Materials Per InstanceIf you want to modify the shared material, please see this forum thread here:
Load/Unload Spine at runtime
Thank you for your reply! This is very helpful!
Glad it helped, thanks for getting back to us! 8)