Hello
It's incredible how you -the Spine Team- are so active on this forum. Each question has THE answer in the hours. Big thanks for that !
So, I have a question, of course :grinteeth: :
My rigged and animated character has multiple bones with Inherit : Scale unchecked.
How can I do if I want to reduce the whole character ? Of course I tried to rescale the root but, obviously, these bones kept their original size. ( it makes a hilarious character with huge hands, nose, lips... and tiny tiny legs :lol: , but this is not my goal )
Re-check Inherit Scale for all these bones, then rescale the root, then uncheck Inherit Scale..., is not a solution for me because I would like to animate the root scale.
Have you a tip to do this ?