Going through the example blueprints in the getting started examples (UE 4.27.2).
All work great, except the custom event to play the footstep sound:
03-multiple-tracks-and-events / Raptor_Blueprint
The animation runs but the footstep sound is not playing.
Tried to double check sound playback with a key event, which works fine.
The custom event doesn't trigger the sound in the example.
What could be the reason?