Hey guys,
I've been interested in Spine for some time, but I need a feature to work that will push me over the edge. I'm trying to create animations for a game, and rather than import flat image sequences, I'd like to import the image assets, rig, and animation. I know Spine can perform this handoff, but the last I heard, Unity does not support animating meshes, while Spine does. Does anyone know if that's changed, and any animation I perform on meshes in Spine will work just fine when I import them into Unity?