Hey Harald and everyone :grinteeth:
I'm working on a new character that is MASSIVE. His images span 3 .png files.
Right now in Unity, there are 30+ Material-swaps to render the character. I'm trying to figure out how to go about organizing my atlas images to reduce this number - realistically it should only require each Material being used once, if I am able to group the images in a "back to front" way.
I searched the forum but couldn't find anything specifically talking about this (but if this has been discussed already please just shoot me a link to it).
What I'm imagining I would have to do is somehow use 3 completely separate Atlases (AKA 3 Atlases each with their own .png), and I would manually pack their images based on the back-to-front layering. Is it possible to use multiple Atlases like that? I see that on the SkeletonData.asset file the location for the Atlases is a list, so I could technically add more Atlases to that list?
So my thoughts were that I could organize my attachment-images into 3 folders, and then pack each of those separately, but I don't see how that would work since the Spine project itself is expecting the path to the images to all start with the main folder "images/", but with my 3 separately-packed Atlases, the path would start with the 3 SUBFOLDERS of that "images/" folder.
Has anyone done this before, and am I on the right track or maybe is there another way to do it?
Thanks for any help!