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atlas pack problem
hey guys how are and sorry for many questions as i'm newbie with this atlas packing thing :grinteeth: :nerd:
it worked fine with 1 atlas for the developer, but assets and characters increased so scene with textures increased so i exported with this settings as always but there's an issue with developer as this happens and we assumed it's atlas or texture packing issue, so he told me if possiple to compine 2 atlas into 1, what do you think i shall do :think: :rolleyes:
Does the developer use the SkeletonGraphic
component to show your skeleton in Unity? The SkeletonGraphic
component is limited to a single texture by default. So if you try to use the SkeletonGraphic
component to display a skeleton that has more than one texture, things will go wrong.
The settings that you shared seem normal. For a quick check, your export data is fine if your skeleton shows up correctly in the preview when you select the Skeleton Data, not in the Unity scene:
spine-unity Runtime Documentation: Preview
thanks for quick reply misaki, yeah it seems i gone overboard with atlas and textures, but after optimizing and removing unnecessary attachments in spine, it all packed in 1 atlas. hopfully it works after this optimization
edit: it worked guys a matter of 2 atlas with unnecessary attachments, thanks for the help
If you are using SkeletonGraphic
and should later no longer be able to fit everything into a single texture, please see this documentation section on how to use multiple atlas textures:
spine-unity Runtime Documentation: Advanced Single Texture Atlas Export and SkeletonGraphic