There are no known problems associated with using the new SkeletonSubmeshGraphic
components. The reason why we don't include this bugfix in 3.8 is that it could break an existing project when a user component is referencing or searching for RawImage
components. While it is unlikely, a user could automatically search for RawImage
child components and do something with the search result, e.g. add another component to it programmatically, disable it on game start, and the like. We just want to avoid such a surprise change in behaviour in a patch version update.
In your case it should be absolutely safe to update, you should not face any disadvantages.