不幸的是,您的消息的自动翻译有点模棱两可,如果此回复不能正确回答您的问题,请见谅。
我们假设问题在于:
2、统一码
3、包装
如果“打包”是指使用 Asset Bundles、Addressables 或类似的资源加载机制。
关于(2):您如何在 Unity 代码中应用皮肤? 你如何在关卡之间切换以及如何在那里加载骨骼和皮肤?
关于 (3):您是否使用 Asset Bundles、Adressables 或类似的资源加载机制?
Unfortunately the automatic translation of your message was a bit ambiguous, so sorry if this reply does not answer your question properly.
We assume that the problem lies either in:
2, unity code
3, packaging
if by packaging
you mean using Asset Bundles, Addressables or similar resource loading mechanisms.
Regarding (2): How are you applying the skins in Unity code? How are you switching between your levels and how do you load the skeletons and skins there?
Regarding (3): Are you using Asset Bundles, Adressables or similar resource loading mechanisms?