如果我误解了你的问题,很抱歉,你想知道如何在Unity中检查Spine骨架的每个部分的名称?展开SkeletonAnimation
Inspector中的Advanced
部分,显示高级配置参数,按下 Debug
按钮可以打开为此而建的 Skeleton Debug
窗口. 你可以在这里检查skeletion当前的骨骼状态、槽位、约束、绘制顺序、事件和统计信息。它在spine-unity运行时文档的以下部分有解释。:
spine-unity Runtime Documentation: 设置高级参数
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I'm sorry if I misunderstood your question, you want to know how to check the name of each part of the Spine skeleton in Unity? Unfold the Advanced
section in the SkeletonAnimation
Inspector to show advanced configuration parameters, and pressing the Debug
button opens the Skeleton Debug
window which was created for this purpose. It allows you to inspect the current state of bones, slots, constraints, draw order, events and statistical information about your skeleton. It is explained the following section of spine-unity runtime documentation:
spine-unity Runtime Documentation: 设置高级参数