qq497547369 đã viết你好 我升级到 4.0.56 raycast target 还是无效 我有一个全屏的spine动作 他在播放的时候 下面的 按钮还是可以响应点击
这么晚才回复很抱歉。
在这里,您提到了 Spine Editor 版本。 您是否也升级了 spin-unity 运行时包?
此外,您可能需要在 SkeletonGraphic
组件检查器的 Advanced
部分中点击 Match Rect Transform with Mesh
Match
按钮一次:
spine-unity Runtime Documentation: Parameters
然后,您应该会在 Scene 视图中看到 RectTransform
边界正在调整为当前网格。
Sorry for the late reply.
Here you are mentioning the Spine Editor version. Did you upgrade the spine-unity runtime package as well?
Also, you might need to hit the Match Rect Transform with Mesh
Match
button in the Advanced
section of the SkeletonGraphic
component Inspector once:
spine-unity Runtime Documentation: Parameters
Then you should see the RectTransform
bounds being adjusted to the current mesh in the Scene view.