不幸的是,通过 Inspector 设置“Advanced - Multiple Canvas Renderers”,已经在 Spine-unity 3.8 版中正式添加了对SkeletonGraphic
的多个图集纹理的支持。
也许您可能会考虑更改图集包装,使其适合单个图集页面,如下所述:
[url=http://zh.esotericsoftware.com/spine-unity#%E9%AB%98%E7%BA%A7
%E5%8D%95%E9%A1%B5Texture-Atlas%E6%96%87%E4%BB%B6%E7%9A%84%E5%AF%BC%E5%87%BA%E5%92%8CSkeletonGraphic]spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic[/url]
Pharan 为spine-unity 3.6 提供了一个非官方组件,也许可以稍作修改:
SkeletonGraphic(UI) Problem
Unfortunately support for multiple atlas textures at SkeletonGraphic
has officially been added in spine-unity version 3.8, via Inspector setting Advanced - Multiple Canvas Renderers
.
Perhaps you might consider changing atlas packing so that it fits on a single atlas page, as described here:
[url=http://zh.esotericsoftware.com/spine-unity#%E9%AB%98%E7%BA%A7
%E5%8D%95%E9%A1%B5Texture-Atlas%E6%96%87%E4%BB%B6%E7%9A%84%E5%AF%BC%E5%87%BA%E5%92%8CSkeletonGraphic]spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic[/url]
There is an unofficial component provided by Pharan for spine-unity 3.6, perhaps this could work with slight adaptations:
SkeletonGraphic(UI) Problem