- Đã chỉnh sửa
About spine 4.0 features
- Đã chỉnh sửa
Hi, I've just moved from spine 3.8 to newest spine editor (4.0.31) to do my next project and realized something that is kinda annoying about the editor:
In spine3.8 I was able to select animatioin in the [Animations] panel and duplicate (Ctrl+D) and rename (F2) it right away then keep working with what i was working with. But somehow I am not able to do so in the newest spine editor.
In spine4.0 I have to roll over all the bones and slots in [Tree] panel to do it (which is a pain in something especially when I have multiple skeletons opened). (I don't know if this feature is removed or is it replaced by another more convernient feature?)
The same experience is happening in skin panel.
One more thing that would be really convernient if there be a feature like layer lock in Photoshop, like, if I open 2 skeletons at same time to:
- Work with 1 of them and
- Use the 2nd skeleton as a reference,
It would be wonderful if it is able to lock acsess to all bones and mesh in the reference one, or to lock something specific to work with others
p/s It might be weird but I was not sure about what to fill in the title section so I apologize if that is not specific enough
Hello!
I usually right click the skin or animation so that Spine focuses on the respective item in the tree. Perhaps this is the step you're missing that may differ?
Regarding the second request, if you select a skeleton, you can uncheck the export properties. If you select a bone or attachment, you can uncheck "select" which makes them equal to just a reference! I hope this helps.
Erika đã viếtHello!
I usually right click the skin or animation so that Spine focuses on the respective item in the tree. Perhaps this is the step you're missing that may differ?
Regarding the second request, if you select a skeleton, you can uncheck the export properties. If you select a bone or attachment, you can uncheck "select" which makes them equal to just a reference! I hope this helps.
Thank you very much, the right click is what I didn't know about. This helps a lot!.
(and yes it still have some differences in 3.8 because I didn't have to roll the Tree)
About "select", it work the same way but In Photoshop (or Unity) I can lock the folder (or parent in Unity) and all the folder and layer inside it (child) locked. I wonder if there will be a feature that i only have to check "lock" on a bone and all bones and attachment inside it be locked.
Unfortunately, Spine doesn't have the lock feature like Photoshop. Instead of that, you can uncheck the “Select” option in each item’s property.
In the future, we are planning to make a way to store selections permanently and then allowing controls like this :
https://github.com/EsotericSoftware/spine-editor/issues/409