Wondering if anyone has made a shader template that works with Amplify Shader Editor.
The reason is I don't know any coding, so using a default UI template in Amplify I altered the material tint to use a "Linearburn" blend mode, as it retains contrast quality much nicer than a multiply blend.
However you can see in the screenshot that tinting leaves darkened seams.
The premultiplied, one, one minus src alpha blend doesn't help when tinted.
Noticed spine shaders don't have this issue but I've had no luck trying to convert them into amplify templates, or make use of the CCincludes texts, with the "straight Alpha Texture" toggle that resolve these issues, as my knowledge inside Visual Studios is all copy paste n pray
Has anyone had any luck with using these shaders with Amplify or know any resources avaliable to do so?