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Replacing large png's - making png spritesheet export small
I have made animation with large png files. Now, my spritesheet is too large. Can I somehow keep animation, bones, meshes and all, but just make smaller png's so that my png export have smaller filesize?
Please see here:
Loading Skeleton Data - Spine Runtimes Guide: Scaling
And here:
Import - Spine User Guide: Scale
Not really sure how to use this script ? and how to resize it in percent ?
And most important, do I need to work in high res than scale it down via export ? Because, I find it easier to animate while images are larger, but really can't find any tutorial on how to scale it down. Can I just scale images in Images folder, will that work ? Thanks you for trying to help, and sorry if I sound confusing, it is all new to me.
I found this topic : Workflow: Should I be animating with high res source art?