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我通过替换 skeletonDataAsset 资源的方式切换动画,但是没有成功。

如下图以及代码所示,我点击按钮调用下面的函数,替换 skeletonDataAsset 动画资源,以达到切换动画的效果,但是没有成功

public void ButtonCallBack()
{
    if (animeIndex == 0)
    {
        sg.skeletonDataAsset = Bundle.LoadAsset("spineAsset1_SkeletonData") as SkeletonDataAsset;
        sg.Initialize(false);
        sg.AnimationState.SetAnimation(0, "anim1", true);
        animeIndex++;
        print(1);
    }
    else if (animeIndex == 1)
    {
        sg.skeletonDataAsset = Bundle.LoadAsset("spineAsset2_SkeletonData") as SkeletonDataAsset;
        sg.Initialize(false);
        sg.AnimationState.SetAnimation(0, "anim1", true);
        animeIndex

---

;
        print(2);
    }
}

当替换一个已经加载的 SkeletonDataAsset 时,你需要在 Initialize (bool overwrite) 处传递 true。当传递 false 时,它不会做任何事情,因为它已经加载了一个有效的骨架(旧的)。

When replacing an already loaded SkeletonDataAsset you need to pass true at Initialize(bool overwrite). When passing false it does nothing, since it already has a valid skeleton loaded (the old one).

Harald đã viết

当替换一个已经加载的 SkeletonDataAsset 时,你需要在 Initialize (bool overwrite) 处传递 true。当传递 false 时,它不会做任何事情,因为它已经加载了一个有效的骨架(旧的)。

When replacing an already loaded SkeletonDataAsset you need to pass true at Initialize(bool overwrite). When passing false it does nothing, since it already has a valid skeleton loaded (the old one).

非常感谢,这个问题已经解决,但遇到了新的问题:http://zh.esotericsoftware.com/forum/x-14308?p=62954#p62954
请帮忙,谢谢!