Maybe I turn out to be dumb but... Spine object in construct doesn't have an origin. Is there some sort of origin within Spine that I'm unaware of?
**edit: I'm guessing it's the center of the graph... but it's so weird and doesn't make sense or I'm doing something dumb.
This is what it looks like in Spine. Root is in the absolute center, everything is above and left of it
This is the setup in Construct. It is huge
This is in-game. Mostly above ant to the right of the center
This object is not a problem since it doesn't go anywhere. But some characters should run around later and it might pose problems if I have to just splatter huge objects everywhere :/
**edit: Found out that's directly related to "scale" and "render quality" inside construct. If I put both to exactly 1 and "keep aspect", everything starts from the bottom-right of the furthest points of animation...