Hello,
I am trying to make a group of enemies with one cluster outline.
My method is trying to add the outline material at a lower sorting order. (Exp. Transparent - 1)
But I can not add the extra material to the mesh renderer.
I tried to disable SpineAnimation and it works, but I can not do it with SpineAnimation enabling.
Can you guy help me with that, or are there a better way to solve this problem like changing the Renderqueue of the Outline pass? Or I have to do postprocessing to draw the outline?
Best,