I'm using Unity and Spine and my animations play too fast.
My timescale in the Skeleton Animation component is 1.0 and when I query trackEntry.TimeScale, it says 1.0, but I can clearly see it plays at 2x speed.
Is there any default speed or something that I have set by mistake?
I can set the Skeleton Animation component to 0.5, but I'd rather not if there's something else I've missed.
Thanks! 🙂