I'am making an animation selector for our project
To make the window can play animation and previewed, I copied some logic from SkeletonDataAssetInspector, but as the EditorWindow has no preview function by Unity, when I directly call preview.handleInteractivePrrviewGUI, It not update correctly, and It only change pose 1 frame after switch outside Unity and back to focus Unity window, very weired
do anyone can explain how to do this right?