How would I go about grabbing the rotation of a specific bone without using a bone follower script. The bone follower script forces said object to stick to it like glue and to not move around at all, some objects you need to re position but the script does not allow you to do so.
Tim
I just found out about points in Spine, I think If I could grab a point in code I could use that rotation and transform location to more accurately place my object then with the bone rotation alone, I am looking at the documentation at is is talking about PointAttachment Properties, I am going to try to access the PointAttachment and see if I can get the transform values and rotational values out of that name space.
Tim