Hi,
I wanna change the texture of my spine animations, with this forum's advice I made it work by using MaterialPropertyBlock.
But some animations not working properly, some parts of its attachments are not replaced with the new texture.
I checked its slots and attachments, found that they are hidden/showed, I mean when I setting MaterialPropertyBlocks the MeshRenderer's materials did not list these attachments' materials. So I must check the spine's meshrenderer's materials every frame, it's very bad.
Is there any good solutions?