I have to split animation of my character into separate sequences and then mix them. One sequence is concerning to move cycles
standing, walking, running or sitting, other sequence belongs to actions
idle, aiming, attacking, reloading or taking damage.
I'd like to combine these animations with different speed, thus dexterous character will do fast reload while walking slowly and vice versa quick character have longer reload cycle while walking faster than previous.
Is it possible to do? Skeleton instance accept only one speed parameter and plays at this speed all blending animations. Probably there is some ratio parameter that can set up relative speeds?