Hello,
Let me ask about the weights feature here. I tried to make solid 3D feeling on my character with mesh animation. I made a bone outside the mesh("body_control" bone) to simple control of view, but calculating was failed. So I tried to bind it later and add a force influence, but it works so incorrectly. When I added the weight value, previous weight status of vertices messed up. Please check the video I attached. Any thoughts and advice will be appreciated.
Weight setting with two bones inside the mesh(correct)
Binded "body_control" bone additionally and trying to add influences for 3D feeling
Added influence by 2 but mesh weight status messed up(incorrect)