v3.7v3.8v3.9
GitHub: Editor | Runtimes
Unsorted14

[cocos2d-x] Memory leaks on initialize

#1605
 

When navigating with hotkeys, folders should be taken into account

#526
 

Moving skin placeholders across skeletons loses the skin contents that aren't active

#524
 

Skin constraints applied incorrectly on png export

#522
 

Linked mesh child doesn't pack as polygon

#521
 

[path:name] doesn't reuse the image layer in Photoshop To Spine script

#520
 

fix: [ts] Skin.attachAll: empty skin placeholders wont be reattached after a skin change

#1587
 

[ts] Skin.attachAll: empty skin placeholders wont be reattached after a skin change

#1586
1 

Add a hotkey that selects the keyframes of the currently active timelines at the current frame

#519
 

Export to PSD doesn't export a slot if set to multiply

#518
 

Updated CMake scripts and cocos2d-x v3 and v4 specific file paths.

#1572
 

Allow export paths relative to the spine project file location

#515
1 

Spine project with separate files for each skeleton in project

#509
 

[libgdx] Fix skeletons not being rendered properly to FBOs due to blend functions.

#1540
 
Enhancements115

HTML export option

#502
v3.9 

Setting to use middle click for panning

#357
v3.9 4 

Path constraint proportional percent spacing

#414
v3.9 

[unity] Runtime cleanup after 3.8 release

#1414
v3.9 

Add padding setting to Inkscape export script

#107
1 

Opt-in setting to get a warning when opening a project with an older version than the current editor version

#505
 

Allow changing hotkey for tool selection toggle (RMB)

#501
1 

Setting to recalculate path segment lengths

#499
1 

Show only visible skins in the tree

#496
 

Sort version numbers under Spine Settings

#492
 

Allow the Slot Color view to set colors for bones and attachments

#488
 

More options for selecting bones

#482
 

Mesh UV texture offset

#479
2 

Import full frame PNG files as attachments

#476
 

Alignment tools

#475
 

Custom wireframe color for meshes

#472
 

Warn user before saving if the file on disk changed

#470
 

Proportional bone splitting

#466
 

Duplicate attachment dialog

#464
 

Skin properties row for attachments

#463
1 

Allow Clean Up to be used for animations intended for higher tracks

#461
 

Adjust mesh weights to match another mesh

#447
 

Scroll timeline horizontally with mouse scroll wheel

#439
 

Skeleton locking

#436
2 

Add bones to existing "Bones" list under constraints

#419
 

Add type-to-search and type-to-filter to Animations list

#417
1 

Setting for suboptimal zoom

#413
 

Improve stored selections

#409
3 

Motion blur for image/video export

#392
2 

Show slot properties when an attachment is selected

#387
1 

Import animation from CLI

#379
 

Range constraints

#375
1 

Easier scaling of animation speed/dopesheet key spacing.

#374
2 

Preview view improvements

#371
4 

Add Krita export script

#358
1 

Allowing ghosting of bones

#356
 

Menu for selecting an attachment under the mouse

#355
 

Allow bone order to be changed

#354
 

Tinting multiple slots at once

#347
5 

Control X and Y separately with a transform constraint

#342
8 

Weight locking

#338
2 

Allow Tint Black on region attachments.

#327
1 

Separate views for tree sections: constraints, draw order, events, images, audio

#322
2 

Improve "Shift" hotkey functionality when creating straight edges in Edit Mesh mode

#314
 

Snap to center of edge when creating vertex

#313
 

Allow transferring weights from one bone to another

#301
1 

Save current views layout

#298
1 

Hide unkeyed bones to reduce clutter

#292
3 

Mesh Manipulation: mirrored vertex creation

#274
 

Multi-Monitor Support for editor

#266
2 

Allow aligning attachments with bones outside of Setup Pose.

#248
7 

ctrl+shift+arrow_down to select all children instead of just the first

#226
2 

Allow editing properties for multiple constraints at the same time

#207
 

Hotkey editor

#206
4 

[Find and Replace] Find and remove unused attachments

#200
4 

Allow linked meshes to be moved to a different slot

#195
1 

Duplicate constraints

#183
4 

Mesh soft selection: graph

#181
 

Mesh manipulation: primitive shapes

#179
 

Mesh manipulation: lasso selection

#178
 

Motion paths for ghosting

#177
4 

Let Texture Packer pack pages according to setup pose draw order.

#176
 

Per-vertex colors

#175
1 

Setup mode compensation

#167
1 

Copy/paste attach keys to other slots

#165
 

Hotkey for centering on current selection

#161
 

Non-destructive offset+shift for secondary motion.

#153
2 

Setup Mode: "Mirror" a chain of bones and images.

#150
2 

Better communicate the difference between slot visibility and keyed slot attachment.

#149
3 

Constrain different transform properties

#121
2 

Allow numeric input for vertices

#77
 

Mesh manipulation: rotate/scale vertices in edit mode

#60
1 

Export slot visibility as nonessential data

#53
 

Copying keys to another bone should support multiple bones like when copying bone poses

#51
 

Bounding circles

#39
 

Sync first and last keys for looping animations

#35
3 

Skin change keys

#34
 

Math expressions for transform numeric input

#33
 

Show key values on hover

#29
 

Control over rotation direction

#28
 

Key RGB separately from A

#27
 

Key X and Y translation separately

#26
 

Name/value annotations

#25
3 

Timeline annotations

#24
 

Mark portions of an animation to export as multiple animations

#22
 

Copying keys should use world or local space like copying bones

#18
 

Color chooser presets

#10
 

Frame-by-frame animation support

#9
2 

Skeleton attachments

#8
7 

Slot image chooser

#1
2 

API to support serializing AnimationState

#1185
6 

20191218 add support for blend modes

#1578
5 

[unity] Arbitrary frame animation preview in Scene

#1304
 

[unity] Precompiled dlls / compile time

#1276
 

[unity] SkeletonRenderSeparator for SkeletonGraphic

#1254
2 

[cocos2d-x] adpater to new renderer in cocos2dx v4

#1244
24 

[starling] Add filter support

#883
3 

Add general API to insert external images/sprite in draw order

#859
 

[c3] Add support for Scirra Construct 3

#762
38 

[godot] Add support for Godot Engine

#728
77 

[unity] Improve SkeletonGraphic's "Match RectTransform with Mesh Bounds"

#1607
 

[unity] Provide two step frustum culling at `SkeletonRenderer`

#1595
 

[unity] Support multiple atlas textures at SkeletonGraphic

#1592
 

[unity] Assign `Default BlendModeMaterials` Skeleton Data Modifier when blend modes used

#1559
 

[unity] Request: texture importer settings taken from a preset

#1524
1 

[unity] Support RootMotion and NormalizedTime at Mecanim animation

#1417
2 

[unity] Preferences section with straight/pma workflow import options

#1410
 

[unity] Performance improvement - parallelization

#1348
7 

[unity] Add fadeout example scene

#1337
 

[unity] SkeletonGraphic blend modes support

#1316
2 

[unity] Make shaders compatible with Linear Color Space

#1301
1 

[unity] AtlasRegionAttacher creates unnecessary Material clones

#1285
 

[libgdx] Use a tree for Skeleton Viewer skins and animations

#1482
 

[AnimationState] Wildcard for AnimationState mix data.

#949
4 

[unity] Unity 2017.x Sprite Atlas Support

#940
15 
Bugs12

Packing overlaps different textures

#525
 

PhotoshopToSpine JSON exports width/height as NaN when layer is hidden inside a group with a tag

#510
 

PhotoshopToSpine script not scaling layer styles when exporting

#506
 

Screenshoting on macOS interferes with Wacom

#221
 

Attachments in skins lose keys when keying an attachment in another skin

#523
 

Compensation will sometimes break Mesh Attachments on continuous transforming

#452
1 

Exporting very large images silently fails

#151
2 

LWJGL fails in certain display configurations on Linux

#94
1 

[ue4] BoneDriver and BoneFollower do not take actor scale into account

#1512
 

[unity] Spine/Skeleton Lit shader shows incorrect light/dark changes

#1372
 

[unity] Timeline multi-track scrubbing not working

#1313
1 

[unity] Mecanim animation preview windows

#1253
 
Ready10

Photoshop to Spine script should not require a name for layers with the [ignore] tag

#512
 

[unity] Spine LWRP shaders always behind transparent standard LWRP/Lit

#1568
 

[unity] Prefab instance always lists MeshFilter as override

#1273
2 

[runtimes] HasTimeline consumes a lot of CPU

#1462
7 

Copy constructors for Skeleton and AnimationState.

#1215
4 

[runtimes] Add IK following demo

#1532
 

[runtimes] Ensure all language runtimes have up-to-date code documentation

#1506
1 

[runtimes] Check version and fail gracefully if runtime version doesn't match skeleton version

#1497
 

[cpp] Attachment cloning problems

#1456
4 

Add support for Cocos Creator 2.2.0

#1465
 
In Progress1

Curve editor

#118
v3.9 17 
Done15+

[unity] Building for platforms results in compiler warning CS0414

#1604
 

[unity] Documentation updates and blog post for URP package

#1601
 

[csharp] Precision problems when inherit rotation is disabled and parent rotated

#1606
 

[unity] BoneFollowerGraphic throws null reference exception if no Canvas parent

#1603
 

[unity] GetRepackedSkin() normalmap result incorrect when in Linear color space

#1602
 

[cocos2dx v4]Incorrect display with spine runtimes 3.8 for cocos2dx v4

#1579
3 

[unity] shader compilation error on PS4 platform related to static const in function

#1600
 

[unity] SkinUtilities.GetClonedSkin performs shallow copy at Attachment key

#1599
 

[unity] SkeletonAnimationMulti showing wrong first frame after switching skeletons

#1598
 

[unity] `Universal Render Pipeline/2D/Spine/Sprite` flipped-x sprite with normal-map is lit backwards on x-axis

#1597
1 

[win32] compile error in cocos2dx-v4

#1585
 

[corona] Animation layering not working correctly

#1574
2 

[ts] Force mime type for .atlas files

#1583
 

[lua][corona] Skeleton flipped on load

#1596
1 

[starling] Animation with curve doesn't play

#1569
2