January 27th, 2013
We launched our Spine Kickstarter three days ago now and we have been amazed with the reaction from the game development community. All the kind words and excitement about using Spine has been extremely inspiring. We have lots to do to make sure nothing falls short!
We’ve started adding documentation. So there is just a short quickstart, but there is more to come. We’ve fixed a few minor bugs that slipped past our beta testing. We’ve also adding a couple of small but very useful features, more on those later.
If you have questions about Spine, you can either use our Forum, or send us an email directly from our Contact page.
January 18th, 2013
Over the last 7 months we have been hard at work on Spine. We just managed to finish up the website in time for our KickStarter campaign. In the next couple of weeks we will be working hard on written documentation and also on videos to help you quickly get started with Spine. Also, don’t hesitate to ask questions on the forum!
We set out to make games initially, but felt that building Spine first would both fill a need in the gaming community and enable us to build the games we envisioned. We are itching to get started on games again! There is still lots to do for Spine, but once we are using it for our own games, we are sure to add new features as needed and these will become available to everyone else using it.
It’s certainly exciting for us to have finally reached this goal! We are really looking forward to seeing what the gaming community can do with Spine.