Hi Forum,
I've set up a skeletal animation using Mecanim inside Unity with the Spine runtime.
My box collider and transform are taking their origin from this circle. (pic attached). Where is this circle set up, and what does it represent? I'm not the animation artist of the piece.
I'd like the transform and box colliders to take their position from in the image centre, so I don't have to offset them.
Thanks, WL