I have fairly complex avatars in game im working on.
On nexus 4, in test app, i can run 10 of them at 60fps. I can insert some labels in between to cause a flush each time without major drop.
On nexus 4, in real app, i can run 2 with 20fps. I can disable drawing only, for 60 fps. There are 4 render calls total for entire screen. I dont think im doing anything obviously stupid.
Anything obvious a should take a look at? Thanks.