brianlin1992

When I change the tint color of the mesh material, it will create an instance material for that mesh correctly. However, I found that in some cases, spine will reset it to the original shared material so my tint setting is reset. For example, if the animation has attachment visible keying, the reset will happen at that time.
Demo: I was changing the tint color on update.
https://gyazo.com/6623542750399136a2b69895f247dcf4
Another case is by having mask (clipping), I cannot change the tint color at all because the material will reset instantly.
Bạn không được cấp phép để xem tập tin đính kèm trong bài viết này.
brianlin1992
  • Bài viết: 3

Harald

You should not directly modify the MeshRenderer's materials, SkeletonRenderer manages these and may override your changes. See here for details and what to do instead:
spine-unity Runtime Documentation: Changing Materials Per Instance
Hình đại diện của thành viên
Harald

Harri
  • Bài viết: 3996

brianlin1992

Harald đã viết:You should not directly modify the MeshRenderer's materials, SkeletonRenderer manages these and may override your changes. See here for details and what to do instead:
spine-unity Runtime Documentation: Changing Materials Per Instance
Thank you a lot! It's working now.
brianlin1992
  • Bài viết: 3

Harald

Glad to hear, thanks for getting back to us!
Hình đại diện của thành viên
Harald

Harri
  • Bài viết: 3996


Quay về Bugs