Hitoshi

Hi. I found a bug.

1. Create cloned skin by SkinUtilities.GetClonedSkin() cloneAttachments : true
2. Get attachments by clonedSkin.GetAttachments().

Returned attachments are not cloned. They are source skin's attachments.


SkinUtilities.CopyTo reused source skin's key. it contains source attachment.
destinationAttachments[e.Key] = e.Value.GetCopy(cloneMeshesAsLinked);
Skin.GetAttachments returns attachments from key.

Thanks.
Hitoshi
  • Bài viết: 19

Harald

Sorry for the touble! Thanks very much for reporting and digging into the cause of the problem!

We have just released a bugfix, you can download the updated unitypackage here as usual:
Spine Unity Download
Please let us know whether this resolves your issue.

For reference: this issue has been tracked under this ticket:
https://github.com/EsotericSoftware/spine-runtimes/issues/1599
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Harald

Harri
  • Bài viết: 2076


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