Hey everyone,
So we are trying to use Perspective camera in Unreal Engine with spine, but for some reason it blurs textures during movement
Initially I thought it maybe related to the way we import textures or compress them, so I've tried to use free examples and got the same results:
https://gyazo.com/9d24703f9c10b7f4b81412f85c8c5626
With orthographic camera though it works fine.
Are there any solutions/workarounds?