jugermc

Hi!
I have a problem with the render. When I render a large project (4k) into a sequence, I pay attention that my pc is loaded at about 20%. Tell me how to increase the speed of rendering?
jugermc
  • Bài viết: 3

Nate

Do you mean Spine, the editor, uses 20% of your CPU? Or do you mean at runtime? What game toolkit are you using?
Hình đại diện của thành viên
Nate

Nate
  • Bài viết: 9847

jugermc

When i rendering to PNG sequnce in Spine.
Bạn không được cấp phép để xem tập tin đính kèm trong bài viết này.
jugermc
  • Bài viết: 3

Nate

Are you also packing the PNGs into a texture atlas? If so, are you packing using rectangles or polygons? Packing polygons can take significantly longer and is unnecessary if your PNGs are all rectangles. There are a number of texture packing settings that affect the speed.

Image and video export use OpenGL and run in a single threaded manner. That means it won't be able use all your CPU threads to speed up exporting, so it's not surprising that you don't see 100% CPU usage. I'm afraid there is just a lot of work that Spine needs to do. Depending on what you are exporting it can take some time.
Hình đại diện của thành viên
Nate

Nate
  • Bài viết: 9847

jugermc

Thanks for the detailed answer. I also think that the problem is single-threaded mode.
jugermc
  • Bài viết: 3


Quay về Runtimes